
懡栚揑婡摦暫憰
12.7mm婡廵, 僶儖僇儞
VMA梡廵寱, 廵寱
VMA梡廵寱(庤帩偪)(弨旛), 怳傞晲婍 EFFECT_GNC_Bayonet01.bmp 32 Reload(3).wav
VMA梡廵寱(庤帩偪)(峌寕), 怳傞晲婍撍寕 EFFECT_GNC_Bayonet01.bmp 32;敀暫晲婍
VMA梡廵寱(庤帩偪)(柦拞), 巃寕 Slash(4).wav
VMA梡廵寱丒搳澅(弨旛), -
VMA梡廵寱丒搳澅(峌寕), 搳澅晲婍 EFFECT_GNC_Bayonet02.bmp 32
VMA梡廵寱丒搳澅(柦拞), 巋撍 Slash(4).wav
VMA梡僔儑僢僩僈儞, 僔儑僢僩僈儞 Weapon\EFFECT_BeamLauncher01.bmp
VMA梡僒僽儅僔儞僈儞, 僒僽儅僔儞僈儞
僽乕僗僞乕僷僀僋(弨旛), 撍偔晲婍 EFFECT_GNC_BTP.bmp 64 Reload(3).wav
僽乕僗僞乕僷僀僋(峌寕), 巋撍
僽乕僗僞乕僷僀僋(柦拞), 巋撍 Slash(4).wav
僽乕僗僞乕僷僀僋婲敋(弨旛), 撍偔晲婍 EFFECT_GNC_BTP.bmp 64 Reload(3).wav
僽乕僗僞乕僷僀僋婲敋(峌寕), 撍偔晲婍撍寕 EFFECT_GNC_BTP.bmp 64
僽乕僗僞乕僷僀僋婲敋(柦拞), 巋撍;@愴摤傾僯儊_僨僼僅儖僩峌寕 Slash(2).wav;僙儞僞儕儞僌 5;戝敋敪
僾儔僘儅僉儍僲儞, 價乕儉儔儞僠儍乕 惵 EFFECT_GNC_PC.bmp 48
嬤愙奿摤梡幚懱憃搧(弨旛), 怳傞晲婍 EFFECT_GNC_SLMDB00.bmp 32 Reload(3).wav 擇搧棳
嬤愙奿摤梡幚懱憃搧(峌寕), 怳傞晲婍撍寕 EFFECT_GNC_SLMDB00.bmp 32 擇搧棳;敀暫晲婍 擇搧棳
嬤愙奿摤梡幚懱憃搧(柦拞), 巃寕 Slash(4).wav 擇搧棳
嬤愙奿摤梡幚懱憃搧(僋儕僥傿僇儖), @愴摤傾僯儊_怳傞晲婍弨旛 EFFECT_GNC_SLMDB01.bmp 64 Transform.wav;_
@愴摤傾僯儊_拞怱夞揮晲婍峌寕 EFFECT_GNC_SLMDB01.bmp 64;@愴摤傾僯儊_夞揮巃寕柦拞 Crash.wav
VMA梡傾僒儖僩儔僀僼儖(廵寱晅偒), 儅僔儞僈儞 Weapon\EFFECT_RifleBayonet01.bmp 40
90mm懳暔廳婡娭廵丒慱寕(弨旛), 曄宍 GNC_Balmung(J)02.bmp Reload.wav;@俽俹傾僯儊_昁拞 憡庤儐僯僢僩俬俢
90mm懳暔廳婡娭廵丒慱寕(峌寕), 儔僀僼儖 -.bmp Gun(3).wav
90mm懳暔廳婡娭廵丒慱寕(柦拞), 挻懪 Crash.wav
90mm懳暔廳婡娭廵(弨旛), 曄宍 GNC_Balmung(J)01.bmp Reload.wav;僿價乕儅僔儞僈儞 Transform.wav
90mm懳暔廳婡娭廵(峌寕), 僿價乕儅僔儞僈儞 Bazooka(8Shot).wav
90mm懳暔廳婡娭廵(柦拞), 僿價乕儅僔儞僈儞 Bazooka(8Shot).wav
僩儔僀僗僥傿儞僈乕KEM(弨旛), -
僩儔僀僗僥傿儞僈乕KEM(峌寕), 儘僢僋僆儞;儈僒僀儖
僩儔僀僗僥傿儞僈乕KEM(柦拞), 巋撍 Slash(4).wav;敋敪
敆寕朇, 僉儍僲儞朇
榬晹傊價傿僈僩儕儞僌, 撪憼僈僩儕儞僌
嬤愙嶶抏抧棆, 儀傾儕儞僌
僕儍儞僾(儘働僢僩僕儍儞僾), @愴摤傾僯儊_僕儍儞僾峌寕 Warship.wav
僕儍儞僾(僌儔價僥傿儕僷儖僒乕), @愴摤傾僯儊_僕儍儞僾峌寕 Warship.wav

愴摤幵椉
12.7mm婡廵, 僶儖僇儞
90mm婡娭朇, 撪憼僈僩儕儞僌
俽僨傿僗僠儍乕僕儍乕(弨旛),Breath.wav
俽僨傿僗僠儍乕僕儍乕(峌寕),俵俙俹墝 Cannon.wav
俽僨傿僗僠儍乕僕儍乕(柦拞),墝 Cannon.wav
媼抏, @愴摤傾僯儊_敪岝柦拞 敀 Reload.wav
曗廋, 夞暅杺朄


婡摦暫婍
傾乕儉, 懪撍
僋儘乕, 捾寕
僔儑僢僩僉儍僲儞, 儀傾儕儞僌
彫宆儗乕僓乕朇, 僯乕僪儖儗乕僓乕楢幩 僽儖乕
摢晹儗乕僓乕朇, 僯乕僪儖儗乕僓乕楢幩 僽儖乕
俧傾儞僇乕傾乕儉, 儘働僢僩僷儞僠
懡栚揑儗乕僓乕, 帩懕價乕儉 惵
鐃幩擬, @鐃幩擬
價乕儉儔儞僠儍乕, 價乕儉儔儞僠儍乕(俀) 墿
僊僈儞僩傾乕儉(弨旛), 敪岝 惵 MoveUp.wav
僊僈儞僩傾乕儉(峌寕), 僗乕僷乕僷儞僠 惵
僊僈儞僩傾乕儉(柦拞), 僗乕僷乕僷儞僠 惵 Crash.wav
僕儍儞僾(僌儔價僥傿儕僷儖僒乕), @愴摤傾僯儊_僕儍儞僾峌寕 Warship.wav